I got to Jool and 3 of it's moons for far and near orbital science. So far I'm still trying to get these interplanetary ships right. I suppose i'll get to that at some point. In career mode I don't have anything near as spectacular, mainly just a couple of automated probes for collecting science. I can't do much else while holding a sleeping baby, plus my semester just ended yesterday, so i've been celebrating with some relax time. Almost.Īlso the glitch went away with a restart and reloading autosave, so I have the ship back, but the glitch remains to rear it's ugly head at some point in the future. I had one ship with 27 ion engines, it almost accelerated well enough for me not to get impatient. If you need more acceleration, just use more engines, but the additional parts can cause lag. Even 4X the burn time can be half an hour, so yes I set it to run and I do something else. If you land in 4x mode, even with parachutes, your capsule will blow up or the chutes rip off, but it's just fine for ion engine acceleration. The downside is the physics get kinda harsh, so it can obliterate ships that otherwise would hold up. you can engage a speed-up physics mode, up to 4x while throttled up. I'm thinking I have plenty of rocket fuel with this, maybe not enough xenon. That's kindof an unreal number, though, since nuclear rockets overheat at full throttle. I just did the math, I have enough xenon to leave the ion engines running for 5-6 hours or so, and enough to leave the rockets on for 1.5 hours. All the solar panels are for ion engines, you don't need that many for normal stuff. It's kindof a long slow process fixing the orbit with ion engines only, but rocket fuel gets used up so quickly i'm not using them if I don't need to. 6 docking ports for add ons like landers or rovers. Since it's all one ship with no docking ports in between sections, I don't have any wobble when doing stuff. 12 ion engines for interplanetary travel, as they are FAR more efficient, 3 nuclear rockets for thrust and 3 more for retroburn, as this thing doesn't flip end to end very fast. The other ship couldn't leave ion engines on full blast or it would drain the batteries. the last one had so many parts in the rear engine assembly it lagged a little without the rest of the ship! Also, far less fuel capacity of all kinds, except more solar panels compared to the number of ion engines. I think it's less than 200 parts, actually. I also needed to use about a quarter of this ship's own fuel transferred into the booster rockets to get it into orbit:įAR less parts than my last one, this one isn't a lag monster. Ok i built another big ship, but this time not 3 large pieces assembled in orbit, just needed a buttload of rockets and some witchcraft to get into orbit.
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